![]() ![]() Scorching Ray 6 means every point of upcasting gives you +4d8 or so for example). Mostly these are spells that simply don't have any "replacers" higher up so they are worth upcasting based on their unique, powerful effect alone.īack on the Wizard-side, Shadow Blade too upcasts pretty well if only because it gets easily applied so many times, and same goes for Spirit Shroud (using it with e.g. Inflict Wounds upcasts well enough to mostly outperform all higher level Cleric nukes.which isn't saying much (it really isn't much to write home about but it's better than Harm or such). Then Cleric damage spells: Spirit Guardians "only" gets +1d8 but it's actually pretty substantial on a repeating DoT with a ½ on fail, and Spiritual Weapon straight-up doubles its dice from one spell level (but higher than like level 5 upcasting is very questionable). Animate Dead is an exception in terms of minionmancy which actually upcasts poorly but has high enough base value for that to not really matter. ![]() Summon Lesser Demons peculiarly takes an extra level to double the numbers and it's such a cruddy spell that even being able to get hordes doesn't really save it. which upcast to summon hordes obviously also upcast stupidly well (Tiny Servant is notable in that it's not really even worth casting on level 3 but the level 5 upcast is pretty darn good). All the horde Conjure spells like Conjure Animals, Conjure Woodland Beings, Tiny Servant, etc. Infernal Calling too to a lesser degree, but its base level is pretty poor so you really just need a Talisman for it to work. Should probably try to be exhaustive with the list: those are actually really valuable and there are few spells like Command that I feel like people don't actually always realise upcast that way (gets rarely mentioned in the comparisons with Dissonant Whispers even though that's the one huge thing making Command a much better spell).Īlso, not Tasha's Summon but Summon Greater Demon upcasts excellently the good options just keep coming. In general, multitargeting is the best form of upcasting. I'll just add a similar category to the last one: single target buffs that target more people (Fly, Invisibility, etc)At least as important are single-target debuffs that multitarget ( Blindness, Banishment, Command, Hold Person, Hold Monster, etc.). On a similar note to Fog Cloud, how useful is an army of Tiny Servants really? Is it worth to spend, say, a 7th level slot on 9 servants? Still, it undoubtedly upcasts well. +1/3 base damage per level isn't so greatĪgreed on the principle, but how often do you really need such a huge AoE? Honest question, is it actually useful to have an AoE this large? Still, it undoubtedly upcasts well.Īgreed, will add to the "single target debuff" category Tiny servant- spell mention for concentration free minions at lower tiers then the big army building later on.In order: Tasha's mind whip- chance of action dental scaling with targets and hits intelligence. Scorching Ray- see above but for anyone who can gain advantage on the rolls. Magic missile- scales pretty well for an automatic hitting option Ready an action to smack a giant with their own rock. Unlike AoA, it's actual HP and affects 3 creaturesĬontinual Flame - Cast during downtime to dispel higher level Darkness effects on demandĮrupting Earth- for a blasty aoe with DT effect it scales well.įog cloud- 20ft per spell level is a massive boost in area of effect.īestow curse +5 slot- concentration free and long duration.Ĭatapult- bigger items and more damage. Major Image - Loses concentration requirementĪid - Similar to Armor of Agatys, you get 5 times the spell level in HP. Planar Binging - Great increase in durationīestow Curse - Decent increase in duration (unless it's a 9th level spell) but at 5th level it loses Concentration requirement Mass Suggestion - Great increase in duration Single Target Buffs (Invisibility, Fly) - Allowing more than one ally to benefit from the spell is - in these cases - about as good as having multiple Concentration spells at once. ![]() ![]() Turning a 4v4 into a 4v2 is much much better than turning it into a 4v3. Single Target Save-or-suck (Hold Person, Command, etc) - CC-ing multiple creatures is considereably better than CC-ing only one. Summon X (from Tasha's) - Gaining an extra attack is always nice, plus the crature also gains HP, AC, and damage. Its double linear scaling means it's among the best upcasting spells. Armor of Agathys - you gain 5 times the spell level not only in Temp HP, but also in damage. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |